Written by Eva Bellambi
Photography by Wildstar Beaumont
Having decided that I would revisit a sim from each of Prim Perfect’s 5 years in honor of the magazine’s anniversary, it was with some trepidation that I began reviewing the issues to determine what places I might highlight. I was pleased and relieved to discover that Cave Rua, the landscape of the month in the very first issue in May 2007, is still in existence. Most of us have experienced the heartbreak or shock as favorite sims have disappeared from our virtual worlds. Worse yet may be the feeling one experiences when the sim is still there – is perhaps called the same thing – but has changed character so completely that it is difficult to even make one’s feet move once things rez. Sometimes, though, the sims remain as we recall or have even improved in theme or design.
Much as those intrepid reporters from the first issue of Prim Perfect discovered, so too have I found Cave Rua to afford many lovely locations for the explorer of sims. Upon teleportation to the welcome location, one will find inexpensive scuba gear for sale just in case you forgot your own back at home. Following the natural stone pathway from the dock, you will find information about Cave Rua and several teleporters to the main locations around the sim.
All areas of Cave Rua are open to the public. The management do have auto return on the land set for 2 hours so you that may rez pose balls, vehicles or other things while you are there. Do bear in mind that this is a General (G) sim as you select clothing, poses, and other objects.
I began my expedition at the Water Gardens where I explored caves and climbed stairs and along paths lined with blooming flowers and situated beside waterfalls. Near the bottom of the stone stairs is a teleportation hub which allows for travel to an area where you may swim with the mermaids – or be a mermaid – and explore the reef and underwater grotto. As well, one may choose to head to a private area for meditation, which is situated about 100 meters up in the air.
All around the area you will find self guided tours available; just sit on the pose balls whether in or out of the vehicles, to take a tour from land, air or sea. The scuba diving tour was particularly fun. I had a very enjoyable time simply walking the sim as well. The castle area affords some shopping opportunities for landscaping needs, buildings, and textures. During one of my walks, I stumbled upon a pirate’s cove. Things here were a bit more menacing, but still very interesting. Mind the bloody footprints leading from the area that appears to be an altar of some sort.
All in all experiencing Cave Rua affords many interesting and lovely places to explore either under one’s own power or via tours. The diverse, yet equally pleasing, landscapes of cave, beach, grotto, reefs, and castle offer areas for play, dancing, relaxing, and swimming. A re-read of the original review from 2007, brings into sharp relief that much of the sim remains unchanged. In this instance, that is really a rather pleasing realization.