Designing Worlds returns tonight, with the first of two shows from the Fantasy Faire. More on that shortly – but for now, let’s pay a visit to a region of the Faire that was stunningly bold in conception, but very hard to photograph. It was one of two areas (the other was Evensong Woods) where, I felt, the atmosphere you got from being there was really, really hard to convey in a photograph. For both, “You really had to be there” to appreciate them. And if you were in either, your likely response was … “Oh, this is cool!”
The Dragon Spire was constructed as a series of caves. As such, it could be a little hard to navigate (and helpful arrows appeared on the floor rather rapidly). If you took a wrong turn, you were led deeper and deeper into the labyrinth. If you took the right (as in correct) path, you found yourself exploring some amazing shops – and all within this quite stunning (and quickly rezzed) sculpted cave environment.
Caves, of course, are an archetypal fantasy environment – and a favoured landscape for roleplayers everywhere – not for nothing is the Big Daddy called Dungeons and Dragons. But caves are incredibly hard to pull off in Second Life – I don’t think I’ve ever seen it as well done as it is here. So kudos to Khyle Sion, the designer.
Let’s do a jigsaw.
Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).
If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.