Designing Worlds looks at materials and server side baking

This week’s show is a timely repeat of our conversation with some of the people from Linden Lab about server side baking and materials.

Join us at 2pm SLT today, Monday 30th September, for Designing Worlds at our studio in Garden of Dreams, as we are joined by Oz, Brooke, Troy and Nyx Linden to discuss the issues of Server Side Baking and materials.

Nyx, Troy, Oz and Brooke Linden explain the changes coming

The changeover to server-side baking appears to have gone smoothly, and materials are now coming in on a variety of viewers. But what does it all mean for the Second Life user?

Server side baking is a whole new way of solving the problem of avatars (and system clothing) that fails to load properly, by moving this from the viewer side client to the server side. Nyx and Troy Linden talk about this and explaining what Second Life users should expect.

Katana, created by June Dion of Bare Rose, demonstrating materials

Then Oz and Brooke Linden explain about materials, normal and specular maps, what this is and what it means for our Second Life experience. And there are samples to see too – when Oz and Brooke took us to see the work in progress at Hippotopolis. You can go there and check out developments for yourselves but if you want to see the items properly displayed, you’ll need to download the special Materials Viewer (it doesn’t overwrite the main Linden Lab viewer).

A simple cube takes on depth and texture under changing light

Materials mean a richer Second Life experience, and creators are very excited about the possibilities! But don’t take our word for it – come and watch the show at 2pm!

Or – if you can’t attend in person – tune in at 2pm SLT on Monday for the live show on http://treet.tv/live – or watch it on the web at Treet.tv web site at http://treet.tv/shows/designingworlds/episodes/project-materials.

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