It ain’t what you do, it’s the way that you do it – says Designing Worlds

Designing Worlds studio show - taken by Wildstar Beaumont
Designing Worlds studio show - taken by Wildstar Beaumont

Join us in our Northpoint studio at 2pm SLT today, Monday 7th March for a fascinating show today, as we explore the world of animations and animation over-rides.

Perhaps you already have an animation over-ride that you adore or – on the other hand – perhaps you just wish you could stop walking like a duck, but haven’t worked out how to do it yet!

We will be looking at the animations that move us through our world – and also those that make us sit, stand, fly and perform a dozen other actions that we may not even think about, but which all add verisimilitude to our avatars as we move through the Second Life grid.

We will be talking to Kamilah Hauptmann, Vice-Reine of Caledon, and creator of some extremely popular animations and animation over-rides, and she will be sharing some of the fascinating world of animations with us – explaining, for example, why a mermaid needs to fly, why sometimes we can be left frozen on the dance floor, why the default walk makes us all look like ducks … and why having head rot is really not a bad thing at all!

The Designing Worlds show starts at 2pm SLT, but you should be in our Northpoint studios by 1.30pm at the very latest to make sure of getting a seat.

Or – if you can’t attend in person – tune in at 2pm SLT on Monday for the live show – where you can now chat with other audience members and even some of the participants during the show – or catch it later in the week on our shows page on the Treet.tv web site.

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