Prim Perfect Jigsaw: Unreal City – with a Real History

Nexus Prime
Nexus Prime

On Sunday night I went exploring a piece of Second Life’s ancient history.

Located on the region of Gibson, it towers into the sky, a style or architecture favoured by Mussolini (and grandiose dictators everywhere) like a cross between the film Brazil, the novel 1984 and the famous Apple Mac television commercial.  A little reading suggested that there were once dystopian slum quarters – those now seem to have been swept away, and Art Deco totalitarian chic remains.  And sewers.

Nexus Prim - exploring Windlight settings
Nexus Prime – exploring Windlight settings

Nexus Prime – for such is its name – seems to invite you to test out the most arcane and bizarre windlight settings. And then makes them look good. Or at least interesting.

Nexus Prim - exploring more Windlight settings
Nexus Prime – exploring more Windlight settings

The region has a long and tangled history (as many places devoted to role play seem to do).  But its origins seem to lie back in March 2003 and certainly its position and proximity to the most notorious of the much-griefed InfoHubs, Ahern, would suggest this.  In fact, there’s a draft plan for a Cyberpunk City by Bel Muse, dated March 2003 in the old archived Forums, and this would seem to have eolved into Nexus Prime.

Nexus Prime
Nexus Prime

Lal0 Telling has a fascinating post covering its history until November 2010, including the devastation that overtook it in 2008, which led to the rebuilding in what appears to be its cuurrent incarnation.

But since then, nothing.  The city stands quiet and open to explorers, mysterious, a little forbidding and very impressive.

Nexus Prime
Nexus Prime

Let’s do a jigsaw.

Nexus Prime
Nexus Prime


Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).

If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.

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