The latest episode of this season of Designing Worlds, a very special show as we talk about original mesh, and designers discuss the process and challenges. , is now on the web!
We are joined by Eku Zhong of Culprit Furniture, Kaerri Rae of Kaerri, Isla Gealach of Cheeky Pea and Reven Rosca of Meshopotamia and AlsoKnownAs who share their very different experiences and abilities. There are fascinating displays too – with Eku showing us how materials can be used in creating products,
DW381 – Original Mesh from Richard Elen on Vimeo.
We explore basic questions such as what is mesh and how is it different from the early forms of Second Life design – prims and sculpties. We talk about full perm mesh and mesh templates imported from third party sites – and how that can be abused. We look at collaboration in the process of designing, and the art of “assemblage”, drawing elements from different – and legitimate – sources. We’ll be talking about why such a premium is placed on what is called “original mesh” – mesh produced exclusively for specific objects in Second Life.
And we’ll be asking our guests why such a premium is placed on “original mesh” when there is not the same pressure on textures or animations.
Stores (or Marketplace) of the designers featured on the show:
Culprit Furniture: http://maps.secondlife.com/secondlife/Culprit/192/165/22
Cheeky Pea: http://maps.secondlife.com/secondlife/Cheeky%20Pea/27/132/21